Tobias Richter

Build & Release Programmer and Game Designer

Experience

UBISOFT

2018-Today Build and Release Programmer

2023-2024 Working on an Internal project for Game Design while not being assigned on a project

2015-2018 QA Tester

PERSONAL

2021-Today Working as a Game Designer on my own Card Game ‘Arcanite‘, which was successfully crowdfunded in 2025 in a Team of two persons.

Hi there, I’m Tobi!

I’m working in the games industry since a decade now and have worked on multiple games with two AAA releases.

While my main profession is Build & Release Programmer at Ubisoft, I want to embrace my passion for Game Design, which is why I started my passion project Arcanite, a physical card battler.

There is nothing more exciting for me as to work and innovate on games, so I never stop learning new things and have a passion to work on personal projects.

Education

Rational Game Design & Level Design Certificate

ISTQB Certification - Foundation Level

Interactive Animation, Bachelor of Arts (Hons.)

Game Art & 3D Animation Diploma

Skills & Tools

• Godot • Unity • Unreal Engine • Game Maker 2

• Perforce • Jenkins • Visual Studio •C# • Java • Git

• Articy Draft • Excel • Milanote • Jira • Confluence

• Figma • Photoshop • Clipstudio

• Maya • Blender • Z-Brush

Professional Projects

Assassin’s Creed Nexus VR
Build & Release Programmer

Meta Quest (2023)

The Settlers: New Allies
Build & Release Programmer QA Tester

PC, Nintendo Switch, Playstation, Xbox (2023)

The Settlers Online
QA Tester

Browser Game

Personal Projects

Arcanite
Game Design

Physical Card Game (2026)

Random World Creation
Programming • Game Design

Java Prototype (2018)

Old Lumber Mill Level
Level Design

Far Cry 5 - Arcade (2024)

Rational Game & Level Design Project
Game & Level Design

Godot Prototype (2023)

Way Home
Game Design • Pixel Art

Global Game Jam (2019)