Tobias Richter
Build & Release Programmer and Game Designer
Experience
UBISOFT
2018-Today Build and Release Programmer
2023-2024 Working on an Internal project for Game Design while not being assigned on a project
2015-2018 QA Tester
PERSONAL
2021-Today Working as a Game Designer on my own Card Game ‘Arcanite‘, which was successfully crowdfunded in 2025 in a Team of two persons.
Hi there, I’m Tobi!
I’m working in the games industry since a decade now and have worked on multiple games with two AAA releases.
While my main profession is Build & Release Programmer at Ubisoft, I want to embrace my passion for Game Design, which is why I started my passion project Arcanite, a physical card battler.
There is nothing more exciting for me as to work and innovate on games, so I never stop learning new things and have a passion to work on personal projects.
Education
Rational Game Design & Level Design Certificate
ISTQB Certification - Foundation Level
Interactive Animation, Bachelor of Arts (Hons.)
Game Art & 3D Animation Diploma
Skills & Tools
• Godot • Unity • Unreal Engine • Game Maker 2
• Perforce • Jenkins • Visual Studio •C# • Java • Git
• Articy Draft • Excel • Milanote • Jira • Confluence
• Figma • Photoshop • Clipstudio
• Maya • Blender • Z-Brush
Professional Projects
Personal Projects
Arcanite
Game Design
Physical Card Game (2026)
Old Lumber Mill Level
Level Design
Far Cry 5 - Arcade (2024)
Rational Game & Level Design Project
Game & Level Design
Godot Prototype (2023)
